

The publishers are less risky now because budgets are so big, and games are so expensive to make. And now there are teams with hundreds and even thousands of people.Īnother thing is that AAA project budgets also become larger. The last big team I managed had about 50 people. And then, during the years, things become larger and larger and larger. When I started, the most basic thing was that it was one person - me, myself, and I - I did the design, programming, artwork, and audio for it, all by myself. How has the industry been changing during this period?įor the last 40 years, games have evolved in many different ways.

All photos in the interview by Olha Zakrevska / AIN.UA You have over 40 years of experience in game development.

iLogos asked David to give an interview to AIN.UA about the game dev, his experience with famous games, and the future of the game industry. In November 2021, he came to Ukraine to participate in the Games Gathering conference, where he got acquainted with Ukrainian game dev studios and developers. There is even a hero in Heroes III named after him. He worked on the super bestseller Heroes of Might and Magic III and other games from the series, I Have no Mouth, and I Must Scream, Vampire: The Masquerade – Bloodlines, and many other game projects. David Mullich is a worldwide known game developer and producer.
